This Bandwagon Is So Shiny

And so many of my friends are already on board!

I Am A: Chaotic Good Half-Elf Ranger/Cleric (3rd/2nd Level)

Ability Scores:

Strength-11

Dexterity-15

Constitution-14

Intelligence-17

Wisdom-16

Charisma-17

Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

It has been a long, long time since I played and D&D. I was never really into it, but I would sit in on a few game nights at the comic book store.

 

7 thoughts on “This Bandwagon Is So Shiny”

    1. You Are A:

      Neutral Good Human Ranger (6th Level)

      Ability Scores:
      Strength- 11
      Dexterity- 12
      Constitution- 13
      Intelligence- 11
      Wisdom- 13
      Charisma- 11

      Alignment:
      Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

      Race:
      Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

      Class:
      Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

      Web page and journal code: Copy and paste the following:

      I Am A: Neutral Good Human Ranger (6th Level)
      Ability Scores:
      Strength-11
      Dexterity-12
      Constitution-13
      Intelligence-11
      Wisdom-13
      Charisma-11
      Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
      Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
      Class:Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast

  1. Heh, we’re pretty close it seems. Chaotic Neutral Elf Ranger/Cleric. I think it fits me pretty well. Similarly, I was never a DND player, but I did try a couple times, and enough of my friends played that I learned some.

  2. That was fun!

    Lawful Neutral Human Wizard (7th Level)

    Ability Scores:
    Strength- 9
    Dexterity- 9
    Constitution- 10
    Intelligence- 11
    Wisdom- 10
    Charisma- 11


    And I almost coulda been a Ranger. .

    Detailed Results:

    Alignment:
    Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
    Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Good —- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Neutral – XXXXXXXXXXXXXXXXX (17)
    Lawful Evil —– XXXXXXXXXXXXX (13)
    Neutral Evil —- XXXXXXXXXXX (11)
    Chaotic Evil —- XX (2)

    Law & Chaos:
    Law —– XXXXXXXXXXXXX (13)
    Neutral – XXXXXXXXXXX (11)
    Chaos — XX (2)

    Good & Evil:
    Good —- XXXXXXXXXXXXXX (14)
    Neutral – XXXXXXXXXXXXXXX (15)
    Evil —- (0)

    Race:
    Human —- XXXXXXXXXXXXXX (14)
    Dwarf —- XXXXXXXX (8)
    Elf —— XXXXXX (6)
    Gnome —- XXXXXXXXXX (10)
    Halfling – XXXXXXXXXXXX (12)
    Half-Elf – XXXXXXXX (8)
    Half-Orc – XX (2)

    Class:
    Barbarian – (-21)
    Bard —— (-25)
    Cleric —- XX (2)
    Druid —– (0)
    Fighter — (-4)
    Monk —— (0)
    Paladin — (-17)
    Ranger —- XXXX (4)
    Rogue —– (-8)
    Sorcerer — (0)
    Wizard —- XXXXXX (6)

  3. Lawful Good Human Ranger (5th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 14
    Intelligence- 13
    Wisdom- 13
    Charisma- 12

    🙂

    *surprisingly close* to what I played as a pimply faced kid back in the day.

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